A Cellular Automata that I made in C#, allows for custom rule sets and comes with presets.
C#SFML.NetImGui.NetImGui.Net SFML
A 3D Cellular Automata that I made using C++, ImGui for the GUI, and GLFW, GLM and GLEW as the graphics backend. It has rudimentary multi-threading.
C++Dear ImGuiGLFWGLMGLEW
This is a small game I made a few years back, when I was first learning how to work with the SFML graphics library.
C++SFML
A text-based adventure game I made for my University course.
C#
A C# rogue-like console game I had to make for my University course.
Recreated to some extent the Asteroids game in C# and the SFML.Net graphics library.
C#SFML.Net
A C++ console game replicating the Battleships board game for an University module.
C++
A colab game done in 12 weeks for our University course, it is an endless runner
C#UnityCompute Shader
C#Unity
ImGui.Net and SFML implementation.
This is a collaborative game we had to make for our University course, it is a simple one level platformer, completed in 6 weeks.
LyokoAPI is a simple tool written in C# to connect applications that have a Code Lyoko theme.
My attempt at following the Raytracing In One Weekend book series in C#.
Bundle of tools and editor utilities to help fasten making unity editor tools
A VR game I had to do for one of my University modules, it is a 5 minute puzzle game set in space.
C#UnityUnityXROculus
Another colab game done in 6 weeks for our University course, it is an idle game that takes inspiration from Darkest Dungeon and World of Warcraft Mission Table mechanic.